Hunchback IIC

The Hunchback IIC is the Clan medium with the highest quantity of high-mounted weapon hardpoints. The superb peeking profile has ensured that this is a meta favourite ever since its introduction. The strongest variants have required significant agility nerfs to bring them down to par, and as such this chassis isn't used as frequently as it used to be, but its advantages are far from nullified.

Somewhat large and boxy hitboxes means this mech can be rather squishy and doesn't do well when caught out in the open. Position yourself so as to best abuse the high mount locations and tight peeking profile - find strong static positions early and capitalise on them, but don't get caught out by failing to relocate when necessary, as this chassis isn't particularly apt at defending itself when it is alone.

Variants LA LT CT RT RA HD JJs MASC MaxEng Accel Twist Pitch
HBK-IIC222 4 FALSE 275 20.0 kph/s 95o @ 81.0o/s 25o
HBK-IIC-A323 4 FALSE 275 20.0 kph/s 80o @ 81.0o/s 20o
HBK-IIC-B222 4 FALSE 275 20.0 kph/s 115o @ 81.0o/s 25o
HBK-IIC-C11211 4 FALSE 275 20.0 kph/s 115o @ 81.0o/s 25o
HBK-IIC-DWH2112 0 FALSE 275 20.0 kph/s 115o @ 81.0o/s 25o

HBK-IIC

Four ballistics, all high-mounted, allows you to run any dakka combination you'd like on a 50-tonner. Even the energy mounts aren't low, and safely tucked away in the CT. The sheer competitiveness of these hardpoints is balanced somewhat by the lower baseline agility.


Dakka (UAC2)

Added by Metachanic / Last updated: 19 Dec 2018

While you can run any dakka combination you like, this is the most worthwhile. Truly effective at extreme ranges, but very viable at medium ranges as well. Requires constant facetime, which can be offset by proper positioning and high-mount abuse.

Dual Gauss

Added by Metachanic / Last updated: 21 Feb 2019

High-mounted dual gauss with perfect convergence - what more could you ask for?

Durability, perhaps. This is an extremely fragile build, and for that reason not highly recommended. While it may be heat-neutral, the DPS is actually somewhat low and requires frequent exposure to deal good damage throughout a match. With such large and fragile side torsos, exposing often isn't the best of ideas. Don't try sniping at long range with this build - the damage output is just not there, and if you get caught out of position, you die quickly.

LB40

Added by Metachanic / Last updated: 19 Dec 2018

While the Hunchback IIC isn't a particularly apt brawler due to its hitboxes, the level of fuck that can be delievered to the enemy with LB40 for a mere medium mech makes this worth playing anyways. Use jumpjets to poptart at close ranges when possible, and try not to lead pushes when full-committing.

UAC40

A-tierGen A-tierSpcl
Added by Metachanic / Last updated: 12 Mar 2019

Thanks to a ghost heat quirk, this stock loadout is a thing. Despite Clan UAC20s being among the worst weapons in the game, spreading over the course of the long volleys and having extremely punishing jams... this build is still considered a top performer simply because it can double-tap 80 damage. However, against faster moving medium and light mechs, LB40 would be more effective loadout.

HBK-IIC-A

Plenty of energy hardpoints, with possibly the best mount locations in the game. You can run any energy loadout on this mech, and it will work. The sheer strength of these hardpoints is offset by the lowest baseline agility stats out of all the Hunchbacks, which means that while you can poke effectively with any loadout, relocating and shooting on the move can be a pain in the ass.

Remember the CT hardpoints are lower than all of the others, and so require more exposure. It's a good idea to have an extra weapon group dedicated to just your side torso high mounts for when you want to ridge-peek, it can be good for when you are heat-capped and want to eek out sustained DPS without exposing more of your mech.


Laservomit w/ERLL

S-tierGen S-tierSpcl
Added by Metachanic / Last updated: 21 Mar 2019

Compromise laservomit - high alpha without the long duration of HLL, and with extra range poke out of the ERLLs when needed. This is the preferred combination with the current state of lasers in the game.

Poptart (DHS)

Added by Metachanic / Last updated: 19 Dec 2018

The extreme high mounts, coupled with jumpjets, coupled with PPFLD, makes this one of the best traders in the game. Unfortunately the damage output is ... gradual ... at best - there is only so much you can do with a 20-pinpoint alpha against all the massed durability in the current game.

This build fits maximum heatsinks for carrying matches or dealing with hotter maps. Can drop one heatsink for two extra jumpjets if you prefer more pop in your poptart, but two JJ is plenty enough to get shots off and you're just wasting DPS by equipping more jumpjets.

Laservomit w/HLL

Added by Metachanic / Last updated: 21 Feb 2019

Higher alpha, higher burst, higher sustain, with range synergy. The only downside is the long burn duration and recycle rate of the cHLLs, which means that cERLL are generally preferred, despite this build having superior stats in all other areas.

Poptart (TC)

Added by Tarogato / Last updated: 24 Feb 2019

Large TC ideal for organised ranged strats - the extra velocity helps you hit at extreme ranges. The extremely high mounts and short exposure time of PPFLD makes this one of the stronger extreme range traders in the game.

Laservomit w/LPL

Added by Metachanic / Last updated: 21 Feb 2019

Low alpha, but highest sustain. By using the ST hardpoints instead of the CT, you get the highest mounts available on the mech, which allows you to peek ridges with a very tight profile, and do it very often by exposing only an extremely tiny amount of your mech for a short period of time. This is very annoying to play against. While it may be preferred by some players, this build is not widely used due to the limited applications.

Poptart (backups)

B-tierGen
Added by Tarogato / Last updated: 1 Mar 2019

A 2ERPPC poptart is a vulnerable machine, just asking to get ganked by lights. Adding a clutch of lasers sacrifices quality of the main weapon (heatsinks or TC velocity) to add some anti-gank deterrent. This is situational at best, particularly for area control strats in competitive play. Or you can use it by playing aggressively at shorter ranges... where a non-ERPPC build would be better anyways.

ERLL

A-tierSpcl
Added by Metachanic / Last updated: 19 Dec 2018

Very strong specialised build for organised long range strats on long range maps, due to its ridge-peeking potential from god-like high mounts. Not very effective outside of its dedicated niche, so only use this when you know you'll be have a long trading match at extreme ranges.

Wubs

Added by Metachanic / Last updated: 19 Dec 2018

While 6x cMPL is a reasonable loadout, it feels underpowered when you can simply run more. This build can comfortably alpha all eight when at heat floor, but with a ~40% increased heat output due to the penalty, fire in pairs of 6+2 to deal sustained DPS, which is what you should be doing if you are playing this build correctly.

HBK-IIC-B

This missile variant lacks in hardpoints compared to most other clan missile mediums, so is somewhat limited it what it can do. The hitboxes make it somehwhat unsuitable for SRM brawling, and it doesn't have the hardpoints to run Streaks effectively, so LRMs and ATMs are the best options by process of elimination.


ATM boat

B-tierSpcl
Added by Metachanic / Last updated: 7 Mar 2019

High torso mounts and jumpjets makes this actually a fairly decent ATM platform. However, it's rather fragile and can't fit any backup weapons. 4x ATM6, even 4x ATM9 is also possible - you have some degree of freedom in exactly how you build it. Either way, there are better ATM mechs, so this one gets left in the dust.

LRM boat

Added by Metachanic / Last updated: 7 Mar 2019

To be honest, do whatever you want. Do LRM20s, do LRM15s with artemis... ammo, heatsinks and jumpjets to taste. Nobody really cares because nobody plays this mech. There are just better missile platforms to choose from and this one is simply adequate and boring.

SRM brawl

Added by Tarogato / Last updated: 21 Feb 2019

Somewhat fragile, with unexceptional damage output, but overall tenable.

HBK-IIC-C

Only having two ballistics, and energy stuck in the arms, limits what this variant can run effectively. It does have higher baseline agility than the HBK-IIC-1, which is about its only redeeming feature.


Dual Gauss

Added by Metachanic / Last updated: 21 Feb 2019

High-mounted dual gauss with perfect convergence - what more could you ask for?

Durability, perhaps. This is an extremely fragile build, and for that reason not highly recommended. While it may be heat-neutral, the DPS is actually somewhat low and requires frequent exposure to deal good damage throughout a match. With such large and fragile side torsos, exposing often isn't the best of ideas. Don't try sniping at long range with this build - the damage output is just not there, and if you get caught out of position, you die quickly.

LB40

B-tierGen B-tierSpcl
Added by Metachanic / Last updated: 19 Dec 2018

While the Hunchback IIC isn't a particularly apt brawler due to its hitboxes, the level of fuck that can be delievered to the enemy with LB40 for a mere medium mech makes this worth playing anyways. Use jumpjets to poptart at close ranges when possible, and try not to lead pushes when full-committing.

HBK-IIC-DW "DEATHWISH"

The Deathwish gives up all the advantages of being a Hunchback IIC. It relies heavily upon relatively low arm-mounted weapons, which are somewhat fragile despite their small size. The hardpoints leave a lot to be desired, and this variant doesn't even have jumpjets. It does offer a couple unique builds, but they aren't really worth playing.


Gaussvomit

Added by Metachanic / Last updated: 21 Feb 2019

This build relies on, and is thus completely ruined by the low arm mounts, which require you to expose the entire torso to deal reasonable damage. Possibly the worst Hunchback IIC build on this list, only included here because this Hero can't do much other than this.

LB20 Wubs

C-tierGen C-tierSpcl
Added by Metachanic / Last updated: 21 Feb 2019

Higher alpha, better pinpoint, and greater burst than the LB40 builds, and arguably better hitboxes too. But the severe lack of sustain and jumpjets makes this a truly sub-par choice.

Quick info:
Hunchback IIC
Clan medium
50-ton battlemech
Avg Engine 255 (82.6kph)

Ratings:
GeneralSpecialist
S-tierx 1A-tierx 1B-tierx 2C-tierx 1S-tierx 1A-tierx 2B-tierx 2C-tierx 1
Solaris7 coming soon
Public Vote coming soon

Recommended:
HBK-IICLB40
HBK-IIC-ALaservomit w/ERLL
HBK-IIC-AWubs
HBK-IIC-APoptart (DHS)
HBK-IIC-BATM boat